Comments

Log in with itch.io to leave a comment.

Wow....Amazing game. Thanks again for another quality release and Merry Christmas :)

Thank you! Happy Xmas to you too.

Ciao, bellissimo gioco,ho portato sul mio piccolo canale un gameplay.

Colgo l'occasione per fai i miei  complimenti a monte boyd per il gioco che avete sviluppato.

https://youtu.be/z5vkr4LapfY?si=-0xn8CawL4_AhQKq

Grazie!

(1 edit)

Very cool, but hard game! Our German-language review can be found in our recorded livestream starting at 00:16:34. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂

(+1)

Danke!

Great work, Monte!  Excellent graphics, solid controls and a neat gun-play mechanic!

Nice nice game, as usual from Monte Boyd, great controls, awesome graphics and sound! Top score for me

(2 edits)

quality shit. 8.5/10

i dig the small graphics style. works well in the confines of the c64 hardware limits and doesn't try to be something like sonic on the c64 which is pretty awful imho.

Thank you! I really enjoy pushing the boundaries on what C64 games can look like while still keeping comfortably within it’s limitations.

that's the way to go. i wish more devs would see it this way...

Can't make it out of the first area?  There are no enemies and the way is blocked by a square stone.  Checked the manual, didn't see any reference to it.  Tried pulling down on the joystick.

Are you certain you killed all enemies? You may need to backtrack to find one that went off screen.

There are no enemies to kill.  I can't backtrack because I'm at the very beginning.  If I go left the screen won't scroll ('cause I'm at the start) and if I go right I'm blocked by the stone.   No enemies present themselves.

Deleted 18 days ago

Also, are playing the PAL or NTSC version? If possible can you upload a screenshot?

It sounds like what happens if you try to play the PAL version on NTSC or vice versa. If you are on a NTSC machine, make sure you run infeztationNTSC.crt.

That's exactly what it was, I had downloaded version 1.0 without realizing it was PAL.  Grabbed the 1.1 and it works perfectly.   Many thanks, great game!

Great!

(1 edit)

Very happy about this game! Totally rulez! Playing on my real C64 and Commodore 1901 CRT using Kung-Fu Flash

This game is addictive!!! Spectacular!!!

Thank you!

Very good game! Here's my longplay of it for you to enjoy.

Thank you, great video!

Nice game. Some feedback: 1. while pressing the fire button skips the current dialogue screen, it doesn’t skip the whole conversation. How about skipping it all with Space? 2. Power pickups disappear when they go off screen. It would be great if they didn’t, it would make their use more strategic.

(-1)

I notice sometimes enemy placement is weird. As in the above screenshot, I had to drop on the mech several times to shoot it, couldn’t shoot it from the platform above.

Thanks for the feedback. You can skip dialogue by pressing down on the joystick.

(1 edit)

Great little title, plays well, looks great!  two things though, maybe for a small update in the future:  A picked up 'special power' disappears as soon as you go through a door. And when you get hit the sprite flickers on/ off (as many games do ofcourse), but it can be a bit confusing because the sprite is tiny. Maybe color cycling instead?  Anyways, congratulations!

Amazing game.Recommended.

(1 edit)

Great Game so far but incompatible with dolphin dos kernel. I have to use the original cbm kernel.

(1 edit)

Great game, absolutely love it! 

(1 edit)

Liking this game and would love it to be able to run with DolphinDos kernal active.

Also, a skip option on the dialog would go a long way as well :)

I don’t know anything about DolphinDos, will have to look it up.

But you can skip dialogue by pressing down on the joystick. :)

Awesome, thanks!

Getting this and playing it tonight. Nice one.

Looks amazing! Can’t wait to try it out. Love a “tiny turrican” and maybe with a tiny player character (which I love by itself) you have a lot of room to make the rest of the graphics impressive? I was also thinking “I would have been impressed by this on our 486SX DOS machine in 1994”

woaw, doing a game like this without a boxed edition seems like a bit of a shame b/c cultists will certainly buy to an extent, there's usually publishers who do other peoples stuff boxed but dont create themselves...


NOT that its any of my business lol, its just you dont see a game like this every two weeks in retro64(or other)land ...


looks great (could at least be worth the time polling if there's intrest for it and use pre-order for 0-risk) 


anyway dont mind the looney ... people who take their time before publishing are certainly greatly appreciated

Purchased today, looks great, can't wait to get stuck in!

Thank you!

Great game

Thank you!

A very good platform game of the Shoot'em Up genre. Both graphically and musically I rate high. A lot of work was really put into it 😎

Thank you!

Great game, i have waiting the develop for play because i was amazed since the news of this game, bought few minutes ago and this evening i will play on my Twitch channel (Alexninja71), to show  and share your work, thanks.

Thank you!

(2 edits)

Nice !
I read "in development" for 1.0, so development is still ongoing?

Ah thanks that was a mistake. Although I am still working on an NTSC version.

Congratulations Monte. Looks really good, looking forward to trying it later.

Thanks Carleton!

(+1)

Awesome game!

Thanks!

(+1)

Hey Monte, great game as usual, one thing do you think you could patch in support for two fire buttons? You can leave the jump as up but also enable button 2 as jump.

Good idea.

But leaving the UP direction active may probably block the use of the UP button (if you accidentally hold direction UP, pressing Button 2 at the same time will not work).

Or you will accidentally jump by doing the diagonal up direction instead of the button, this will be the most annoying.

Choosing either this or this in the menu or with a keyboard shortcut is the most effective solution.

(+1)

Thank for the ideas. I did consider support for 2 button controllers but at this point the in-game code is at the limits of what I can squeeze into memory. If I was a better coder I could probably do it but it's looking unlikely ATM.

I made a second button in this game. Code injected by Vice monitor. I sent You a PM on X because you might be interested in the details:)

Tiny graphical glitch.
The opening of doors that are not yet visible on the right side, is drawn on the left side of the screen.



I have a strong feeling that this is going to be AWESOME.

Is pencilled in for Zzap issue 24...

Excellent thanks!

Fantastic!

(+1)

It promises to be a very interesting game. Looking forward to the full version 😊

Thanks!