InfeZtation, progress video
InfeZtation » Devlog
I've been working on adding enemies that fire to InfeZtation. Here's a little progress video.
InfeZtation
Status | In development |
Author | Monte Boyd |
Tags | Commodore 64 |
More posts
- InfeZtation, progress videos 20/07/2024Jul 20, 2024
- InfeZtation, progress videos 18/05/2024May 17, 2024
- InfeZtation, progress video 24/03/2024Mar 24, 2024
- InfeZtation, progress video 22/01/2024Jan 22, 2024
- InfeZtation, progress video 13/12/2023Dec 13, 2023
- InfeZtation, progress video 07/07/2023Jul 07, 2023
- InfeZtation, progress video 24/06/2023Jun 24, 2023
- InfeZtation, progress video 16/06/2023Jun 16, 2023
Comments
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whats the price you want for it once its completed
TBC. But probably around the same as Knights and Slimes.
hey monty that new game looks awesome! when do you think it will be finished so i can get a copy
Are you planning on having any of the enemy types move through the rotating floor/wall panel as well? And have you considered having the player jumping out of the top of the screen as part of their jump arc rather than pinning them to the upper limit.
Aside from that, as always it is coming along really nicely.
Thanks for the suggestions! I probably won't have the enemies come through the rotating sections, unless I can think of a clever way to optimise checking if they are open or closed.
The player jumping out of the top of the screen is a good idea. But would need ensure the collision detection with the background still happens within the bounds of the screen. I'll see if I can get that to work at a later stage.
Thanks for the comment!
Looks really nice, looking forward to seeing it finished!
Thanks, I'm enjoying the process, but also looking forward to having it finished! ;)
Great work so far.
Thank you!
Looks good!
Thank you!